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| VECTOR |
VECTOR ARTICLE |
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| Mathematically speaking, a vector differs from a point in that it defines the displacement between two points rather than the physical location of an actual point in space.
A point does not define a direction, while a vector does.
However, a vector between the origin and a point in space, has exactly the same coordinates. |

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| MATRIX |
MATRIX ARTICLE |
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| A matrix is a two dimensional array of numeric data, where each row or column consists of one or more numeric values.
Arithmetic operations which can be performed with matrices include addition, subtraction, multiplication and division. |

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| ANIMATION |
GENERAL CHARACTER ANIMATION ARTICLE |
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| To represent the motion of a living creature such as a human, animal or arthropod (insect), it is convenient to store the relationships between each movable part of the creature eg. Head is attached to the neck, left foot is attached to the lower left leg and so on. |

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| 3DS FILE FORMAT |
THE AUTODESK 3DS FILE FORMAT |
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| The file structure of the first 3DS Max file format called 3ds.. |

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| BITS AND BYTES |
BITS AND BYTES ARTICLE |
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| You have probably heard that Byte, Megabyte (MB) and Gigabyte (GB) are measurement for file sizes, but what is a bit or a byte? |

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| BINARY AND HEX |
DECIMAL, BINARY AND HEXADECIMAL |
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| We have ten digits in our number system, 0 to 9. This is what we call a base 10 number system (radix of 10). It is really arbitrary that we wound up using a base 10 number system, but it probably has something to do with the fact that we have 10 fingers. |

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