| DIRECT3D WINDOW |
CREATE A DIRECT3D WINDOW |
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| This Application Creates an Direct3D WIN32 Window.
I created this D3D window as similar as possible to the
OpenGL window. I did it like this to make it easier to
compare the two 3D liberaries. |


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| DIRECT3D TRIANGLE |
DRAW YOUR FIRST TRIANGLE AND QUAD |
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| This Basic Applications Describes how to
Create and Display a Triangle and a Quad at run-time. |

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| DIRECT3D COLOR |
COLOR YOUR OBJECTS |
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| Draw a Triangle with Colors |

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| MATRIX |
TRANSFORM OBJECTS |
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| Learn how to translate, rotate and scale in Direct3D
by using D3DXMatrixTranslation,
D3DXMatrixRotation and D3DXMatrixScaling.
And get a look at the matrix math behind the scenes |


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| CUBE |
CREATE THE FAMOUS ROTATING CUBE |
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| Create the Famous Spinning Cube..
It s time to get the feeling of true 3D.
I used a Vertex Array and x,y,z Rotation in this tutorial. |

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| CAMERA 1 |
CAMERA PART I |
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| Create your Camera Part I that can Move
forward and backward. |

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| CAMERA 2 |
CAMERA PART II |
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| Create your Camera Part II that can Move
forward and backward and rotate. |

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| CAMERA 3 |
CAMERA PART III |
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| Create a 1ST person camera.
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| CAMERA 3B |
CAMERA PART III WITH STRAFE |
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| Create a 1ST person camera with strafe.
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| CAMERA 4 |
CAMERA PART IV |
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Create a 3RD person camera.
Always keeping the main character in the view. |

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| CAMERA 4B |
CAMERA PART IV WITH STRAFE |
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Create a 3RD person camera with strafe.
Always keeping the main character in the view. |

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| MULTIPLE TEXTURE LOADER |
ADD TEXTURE TO YOUR MODEL |
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Create a Texture Loader,
and add Texture to your 3D Model..
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