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| VISUAL BASIC NEWS #39 | 2004-03-06 | OPENGL WITH VISUAL BASIC
I have added some Visual Basic source code to the OpenGL section.
GLUT
I have added a few GLUT source codes to the OpenGL section.
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Ronny André Reierstad | | | | | D3D CAMERA NEWS #38 | 2004-02-10 | RELEASED TWO D3D CAMERA TUTORIALS
Today I have released the source code for Direct3D camera 1 and camera 2.
To keep it simple I do not use direct input.. |
Ronny André Reierstad | | | | | MORE DIRECT3D #37 | 2004-02-08 | FOR THOSE OF YOU WHO DON'T KNOW HOW TO BLEND
Check out the blending tutorial in the OpenGL section..
RELEASED THE SOURCE CODE FOR THE ROTATING CUBE IN DIRECT3D
I'm still converting my Direct3D demos into tutorials/source and today I realeased the spinning cube.. |
Ronny André Reierstad | | | | | DIRECT3D RELEASE #36 | 2004-02-04 | FINALLY THE RELEASE OF THE DIRECT3D TUTORIALS!
I have finally released some of the DirectX 3D tutorials for the public. I’m very proud and pleased on how the Direct3D section turned out : ) The OpenGL and Direct3D sections are coded with exactly the same function structure. The intention of this is to make it extremely easy for you to go from one API to the other.. As a 3D programmer I do recommend that you learn both Direct3D and OpenGL..
Compare Direct3D window with the OpenGL window
Have Fun ; )
Ronny André Reierstad
Please let me know what you think!
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Ronny André Reierstad | | | |
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