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| VIEW PORT LAYOUT | APRON 3DS MAX TUTORIAL 01.02.2003 |

| As an introduction to 3D modeling you will learn how we display 3D models with different view ports.
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INSTRUCTIONS:
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| It's common to handle 3D models with 4 different view ports TOP, FRONT, LEFT and PERSPECTIVE. Perspective is a 3D viewport that is used to view the 3D result, but it's much easier to handle your 3D objects from 2D viewports like Front, Back, Top, Bottom, Left and Right.
The picture on the left is taken from the "top view" of a 3D editor. The top view is used to see your models from above and it is a 2D view, which basicly means that it only has 2 coordinates.
Most editors use X-Axis Left, Y-Axis Up and Z-AXIS Out.
3D Studio Max use X-Axis Left, Z-Axis Up and Y-Axis In.
Most editors use X-Axis Left, Y-Axis Up and Z-AXIS Out.
3D Studio Max use X-Axis Left, Z-Axis Up and Y-Axis In.
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| I usually set up this layout:
- Top view display the mesh in 2D from the top.
- Front view display the mesh in 2D from the front.
- Left view display the mesh in 2D from the left.
- Perspective display the model in 3D.
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| The fourth view is a "3D" perspective view.
This is where you see the result of your 3D model.
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| You will be able to use zoom, pan and rotate in the perspective view port. Allowing rotation, is one of the main differences from the 2D view ports.
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