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INSTALLING THE OPENGL SDK
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To be able to create an OpenGL application you need to have the SDK installed.
Windows
OpenGL v1.1 software runtime is included as part of operating system for WinXP, Windows 2000, Windows 98, Windows 95 (OSR2) and Windows NT. So you only need to download this if you think your copy is somehow missing . The OpenGL v1.1 libraries are also available as the self-extracting archive file from the Microsoft Site via HTTP Click to Download!
OpenGL v1.2, 1.3, 1.4 or 2.0 are included with the drivers for your OpenGL video cards. So you only need to make sure you have the latest OpenGL driver for your video card. Each OpenGL accelerator manufacturer writes their own OpenGL drivers. So if you need a new or updated driver, go to the manufacturer's web site for your OpenGL accelerator board and download and install their latest OpenGL driver.
Mac OS
OpenGL ships with OS 9 and OS X. Make sure you have the latest version of Apple's implementation of OpenGL which is installed as part of all OS X versions and updates
You also need an OpenGL hardware accelerator driver. All new PowerMac G4, iMac, iBook and PowerBook computers ship with built in hardware acceleration and include the correct hardware driver. If you buy a different or additional hardware board, you can obtain the driver from each board manufacturer's web site.
Linux
OpenGL and GLX and the X server integration of GLX, are Linux system components, and should be part of the Debian, RedHat, SuSE, or Caldera distribution you use.
You also need an OpenGL hardware accelerator driver. Drivers for OpenGL 3D hardware acceleration are available from NVIDIA, 3dfx, Matrox and ATI . Loki Games has a page with information on installing OpenGL drivers for gaming use. They also have an FAQ for installation.
XiGraphics provides commercial OpenGL drivers for professional applications.
XFree86 4 includes DRI GLX drivers for hardware-accelerated OpenGL.
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